About Me

My name is Terry Mulder.

I am a versatile, enthusiastic, driven, proactive and detail-oriented Team Lead and 3D Technical Artist with 18+ years of experience in real-time simulation, 3D modelling and Unity development.

I have a proven track record in leading teams, structuring and optimizing workflows, and delivering high-quality vehicle and environment assets for high-end motion simulators. I combine hands-on production with project coordination, setting priorities and maintaining consistent quality across multiple areas of work.

I collaborate closely with engineers, artists and stakeholders, acting as a bridge between disciplines to translate complex technical and visual requirements into reliable, production-ready solutions while ensuring consistently high standards.

My strengths include clear communication, organization, ownership and coaching and mentoring team members. I bring a solution-driven mindset to complex, performance-critical projects and I am used to balancing hands-on contribution with maintaining overview, ensuring projects are delivered efficiently and to a consistently high standard.

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