Private Portfolio Access
Some projects are confidential and cannot be shared publicly. but I’m happy to share additional examples privately.
Vehicles
Some projects are confidential and cannot be shared publicly. but I’m happy to share additional examples privately.
Cruden’s simulators are used across a wide range of automotive R&D applications, including the development and validation of Advanced Driver Assistance Systems (ADAS).
Each simulator includes a standard digital vehicle with baseline vehicle dynamics and ADAS functionality. To provide clear visual feedback, a modular digital dashboard was developed to indicate active functions and system settings, giving engineers the control and insight needed to test, evaluate and further develop both the vehicle model and ADAS implementation.
Originally developed within Cruden’s proprietary software environment, the dashboard required creative problem-solving due to limited UI support. It was later ported to a Unity-based environment, enabling greater flexibility, configurability and adoption within a widely used ecosystem.
The dashboard provides easy configuration and customization, including switching between metric and imperial units, adjustable RPM ranges and configurable redline settings. The dashboard is tightly integrated with the vehicle dynamics model, mapping signals directly to the appropriate UI components. Combined with comprehensive documentation, this baseline allows customers to extend the system and develop their own custom ADAS solutions.
The final dashboard provides engineers with a flexible, intuitive interface supporting ADAS development, evaluation and validation. Its port to Unity increased configurability and usability, enabling adoption across multiple simulator platforms and empowering engineers to efficiently test, evaluate and extend ADAS systems.
With the recent Formula 2 regulation changes, new 18-inch wheels were introduced. To reflect this update, a more accurate 3D model of the vehicle was created.
The model was built using FIA specifications and reference photography, ensuring precision and authenticity. The mesh was optimised for the driver’s cockpit view and additional LOD (Level of Detail) models were created for viewing at greater distances.
To enhance visual fidelity while driving and reduce the stroboscopic effect, separate blur models were generated. The textures for these blur models were produced using my custom Blur Texture Generator.